Day 6 - Shaders

Graphics Paradigm

Graphics Paradigm

History

Early 3D games without true shading, e.g. Wolfenstein v, say, Battlefront 2.

Normals

Biased Rendering

Ambient Light

Diffuse Light

Diffuse Light

Diagram from Blender Docs

Specular Light

Specular Light

Diagram from Blender Docs

Unbiased Lighting

What you can use outside of blender.

CPU v GPU Rendering

Light (Lamp) Types

  • Directional
  • Point
  • Spot
  • Area